Also mentioned in the UNIX Time-Sharing System CACM paper.
"this protection scheme easily solves the MOO accounting problem posed
by ``Aleph-null.'' [8]"
8. Aleph-null, `Computer Recreations,' Software Practice and Experience,
1 2, April-June 1971, pp. 201-204.
https://www.multicians.org/moo-in-multics-1972.pdf
"there is no way of saying 'a person can have access to a data base only
when it is accessed through a particular program'. This is, of course, a
difference between Multics and the University of Cambridge system."
"Tampering occurred quite a lot in the beginning but has fallen off"
http://jfwaf.net/Bulls_and_Cows.pdf
The Cambridge machine was Titan. Describes more of the history.
On Tue, Jan 31, 2023 at 11:50:14PM -0500, Douglas McIlroy wrote:
> Moo (later marketed as Master Mind) was an import from Cambridge. A
> moo leader board sprang up. Maintenance of a file that had to be
> written on behalf of any user posed a conundrum--how could you protect
> it against false updates? Dennis's novel solution to this and related
> problems was setuid, which garnered the only Unix patent.
>
> Wumpus was my preschool kids' introduction to computing. They learned
> the tricks of shooting crooked arrows faster than I learned that the
> cave is always the same, with random room numbers. Only years later
> did I discover by reading the code that the shape is a dodecahedron.
> That fact would have helped note-taking a lot.
>
> Doug
>
> On Tue, Jan 31, 2023 at 9:59 PM Clem Cole <clemc(a)ccc.com> wrote:
> >
> > Wumpus predates Unix. It was a basic game on the GE635 when I first saw it in
the mid 1960s along with a horse racing game a blackjack game. I ran them on the ASR 33
in my Dads office it’s what got be interested in computers actually
> >
> > Many games were on different systems and reimplemented. david Ahl eventually
published a book called 101 basic computer games which was a collection that he brought
together from a number of systems.
> >
> > HP2000, TSS/8, DTSS and GCOS as well as TOPS and later RSTS all had games as
well as Unix.
> >
> > As for Moonlander, my friend the late Jack Burness wrote it as a contractor for
DEC as a demo for the GT40 and was also not of Unix origin. Originally it was DOS11 later
RT11. It’s an amazing piece of code - check out his 16 bit cordic integer trig routines.
He sat in the MIT library for a weekend figuring out how to write them. Hand simulating
everything. Went back to Maynard and typed up his routines. Very impressive
> >
> > Rogue was Unix however but that was BSD.
> >
> >
> > On Tue, Jan 31, 2023 at 9:32 PM Will Senn <will.senn(a)gmail.com> wrote:
> >>
> >> All,
> >>
> >> I just saw this over on
dragonflydigest.com:
> >>
> >>
https://0j2zj3i75g.unbox.ifarchive.org/0j2zj3i75g/Article.html
> >>
> >> It's an article from 2007 about the history and genesis of the
Colossal Cave Adventure game - replete with lots of pics. What I found fascinating was
that the game is based on the author's actual cave explorations vis a vis the real
Colossal Cave. Gives you a whole new appreciation for the game.
> >>
> >> My question is do y'all know of any interesting backstories about
games that were developed and or gained traction on unix? I like some of the early stuff
(wumpus, in particular), but know nothing of origins. Or, was it all just mindless
entertainment designed to wile away the time? Spacewar, I know a bit about, but not the
story, if there is one... Maybe, somebody needed to develop a new program to simulate the
use of fuel in rockets against gravity and... so... lunar lander was born? I dunno, as
somebody who grew up playing text games, I'd like to think there was more behind the
fun that mindless entertainment... So, how about it, was your officemate at bell labs
tooling away nights writing a game that had the whole office addicted to playing it, while
little did they know the characters were characterizations of his annoying neighbors?
> >>
> >> If you don't mind, if you take the thread off into the distance and
away from unix game origins, please rename the thread quickly :).
> >>
> >> Thanks,
> >>
> >> Will
> >>
> >>
> > --
> > Sent from a handheld expect more typos than usual
>