Surveying the game situation circa 32V and where they wound up in 4.4BSD:
arithmetic - Reimplemented by Eamonn McManus of Trinity College Dublin. There is a nice comment at the top detailing the reimplementation.
back(gammon) - This appears to have split into backgammon and "teachgammon". Both link with a common source file that seems to be much of what was there in V7.
bcd - Reimplemented by Steve Hayman of Indiana University. Similar to arithmetic, the source includes commentary on the reimplementation.
ching - This one seems to be based on the AT&T version, evidenced by the disclaimer in the script header.
hangman - Reimplemented by Ken Arnold at Berkeley using curses.
maze - This shows up in the V7 manual, but I actually can't find code older than SysV.
quiz - Reimplemented by Jim R. Oldroyd (The Instruction Set, a UNIX training outfit?) and Keith Gabryelski (Commodore).
wump - Reimplemented by Dave Taylor of Intuitive Systems.
Honorable mentions from the V7 manual that don't appear in 32V, but do in 4.4BSD:
banner - This survives but with a different appearance. I don't see any authorship information.
chess - 4.4BSD provides GNU Chess from Stuart Cracraft. Likely unrelated to the presence of chess in PDP-11 UNIX.
I found that reversi pops up in the V7 manuals, but I can't find any code. Maybe Windows 1.0 really is the only way to play reversi...
------- Original Message -------
On Tuesday, January 31st, 2023 at 6:58 PM, Clem Cole <clemc@ccc.com> wrote:
Wumpus predates Unix. It was a basic game on the GE635 when I first saw it in the mid 1960s along with a horse racing game a blackjack game. I ran them on the ASR 33 in my Dads office it’s what got be interested in computers actually
Many games were on different systems and reimplemented. david Ahl eventually published a book called 101 basic computer games which was a collection that he brought together from a number of systems.
HP2000, TSS/8, DTSS and GCOS as well as TOPS and later RSTS all had games as well as Unix.
As for Moonlander, my friend the late Jack Burness wrote it as a contractor for DEC as a demo for the GT40 and was also not of Unix origin. Originally it was DOS11 later RT11. It’s an amazing piece of code - check out his 16 bit cordic integer trig routines. He sat in the MIT library for a weekend figuring out how to write them. Hand simulating everything. Went back to Maynard and typed up his routines. Very impressive
Rogue was Unix however but that was BSD.
All,
I just saw this over on dragonflydigest.com:
https://0j2zj3i75g.unbox.ifarchive.org/0j2zj3i75g/Article.html
It's an article from 2007 about the history and genesis of the
Colossal Cave Adventure game - replete with lots of pics. What I
found fascinating was that the game is based on the author's
actual cave explorations vis a vis the real Colossal Cave. Gives
you a whole new appreciation for the game.
My question is do y'all know of any interesting backstories about
games that were developed and or gained traction on unix? I like
some of the early stuff (wumpus, in particular), but know nothing
of origins. Or, was it all just mindless entertainment designed to
wile away the time? Spacewar, I know a bit about, but not the
story, if there is one... Maybe, somebody needed to develop a new
program to simulate the use of fuel in rockets against gravity
and... so... lunar lander was born? I dunno, as somebody who grew
up playing text games, I'd like to think there was more behind the
fun that mindless entertainment... So, how about it, was your
officemate at bell labs tooling away nights writing a game that
had the whole office addicted to playing it, while little did they
know the characters were characterizations of his annoying
neighbors?
If you don't mind, if you take the thread off into the distance
and away from unix game origins, please rename the thread quickly
:).
Thanks,
Will
--
Sent from a handheld expect more typos than usual