Through the 1970s and 1980s, there was a continuous invention in how
graphics, computing, and software interacted. With the dominance of the PC
and the VGA card, we now have a largely fixed architecture for graphics in
personal computers. There is some playing around with the software model,
but basically we have a powerful, privately managed external "card" that
does the graphics, and we talk to it with one particular mechanism. During
my work on Plan 9, it got harder over time to try new things because the
list of ways to talk to the card was shrinking, and other than the blessed
ones, slower and slower.
For example, a shared-memory frame buffer, which I interpret as the
mechanism that started this conversation, is now a historical artifact.
Back when, it was a thing to play with.
As observed by many others, there is far more grunt today in the graphics
card than the CPU, which in Sutherland's timeline would mean it was time to
push that power back to the CPU. But no.
Not a value judgement, just an observation. The wheel has stopped turning,
mostly.
-rob
On Tue, Mar 7, 2023 at 9:47 AM Paul Ruizendaal <pnr(a)planet.nl> wrote:
I had read that paper and I have just read it again. I
am not sure I
understand the point you are making.
My take away from the paper -- reading beyond its 1969 vista -- was that
it made two points:
1. We put ever more compute power behind our displays
2. The compute power tends to grow by first adding special purpose
hardware for some core tasks, that then develops into a generic processor
and the process repeats
From this one could imply a third point: we always tend to want displays
that are at the high end of what is economically feasible, even if that
requires an architectural wart.
More narrowly it concludes that the compute power behind the display is
better organised as being general to the system than to be dedicated to the
display.
The wikipedia page with a history of GPU’s since 1970 (
https://en.wikipedia.org/wiki/Graphics_processing_unit) shows the wheel
rolling decade after decade.
However, the above observations are probably not what you wanted to direct
my attention to ...
On 6 Mar 2023, at 09:57, Rob Pike
<robpike(a)gmail.com> wrote:
I would think you have read Sutherland's "wheel of reincarnation" paper,
but if you haven't, please do. What fascinates me today is that it seems
for about a decade now the bearings on that wheel have rusted solid, and no
one seems interested in lubricating them to get it going again.
-rob
On Mon, Mar 6, 2023 at 7:52 PM Paul Ruizendaal via TUHS <tuhs(a)tuhs.org>
wrote:
Thanks for this.
My question was unclear: I wasn't thinking of the hardware, but of the
software abstraction, i.e. the device files living in /dev
I’ve now read through SunOS man pages and it would seem that the /dev/fb
file was
indeed similar to /dev/fbdev on Linux 15 years later. Not quite
the same though, as initially it seems to have been tied to the kernel part
of the SunWindows software. My understanding of the latter is still limited
though. The later Linux usage is designed around mmap() and I am not sure
when that arrived in SunOS (the mmap call exists in the manpages of 4.2BSD,
but was not implemented at that time). Maybe at the time of the Sun-1 and
Sun-2 it worked differently.
The frame buffer hardware is exposed differently in Plan9. Here there
are device
files (initially /dev/bit/screen and /dev/bit/bitblt) but these
are not designed around mmap(), which does not exist on Plan9 by design. It
later develops into the /dev/draw/... files. However, my understanding of
graphics in Plan9 is also still limited.
All in all, finding a conceptually clean but still performant way to
expose the
frame buffer (and acceleration) hardware seems to have been a
hard problem. Arguably it still is.
> On 5 Mar 2023, at 19:25, Kenneth Goodwin <kennethgoodwin56(a)gmail.com>
wrote:
>
> The first frame buffers from Evans and Sutherland were at University
of Utah,
DOD SITES and NYIT CGL as I recall.
>
> Circa 1974 to 1978.
>
> They were 19 inch RETMA racks.
> Took three to get decent RGB.
>
> 8 bits per pixel per FB.
>
> On Sun, Mar 5, 2023, 10:02 AM Paul Ruizendaal via TUHS <tuhs(a)tuhs.org>
wrote:
> I am confused on the history of the frame
buffer device.
>
> On Linux, it seems that /dev/fbdev originated in 1999 from work done
by
Martin Schaller and Geert Uytterhoeven (and some input from Fabrice
Bellard?).
>
> However, it would seem at first glance that early SunOS also had a
frame
buffer device (/dev/cgoneX. /dev/bwoneX, etc.) which was similar in
nature (a character device that could be mmap’ed to give access to the
hardware frame buffer, and ioctl’s to probe and configure the hardware). Is
that correct, or were these entirely different in nature?