On 10/19/2019 3:50 PM, Henry Bent wrote:
The idea is to squeeze as much apparent visual
performance out of a
system as possible, so an example might be scrolling characters across
the screen while a wireframe cube rotates in the background, all on a
Commodore VIC-20 with 4K of RAM.
You ain't lived until you try to take
Impossible Mission from the
Commodore 64, and convert it to an Atari 7800 using that Maria
steaming-pile-of-doodoo. Talk about optimizing ;)
art k.