On 10/19/2019 4:12 PM, Michael Kjörling wrote:
As long as you have the basic instructions (which
pretty much any
computer capable of doing useful arithemtic calculations will need
anyway), you can implement the rest of what you need using those
building blocks. Specific_hardware_ support for floating point
calculations is not needed.
Not to mention, if you start using log/alog tables, and/or sin/cos/tan
tables, and interpolation, you can quickly ramp up computation speed for
simple games that have a small matrix of coordinates. Something like
EMPIRE becomes quite easy.
Imagine my distress when, after cutting my teeth on a PDP-10, that
working on a 6502 I had to do my own division. Oh, the HORROR!
art k.