On 2020-01-22 08:31, Paul Winalski wrote:
Apollo also did some early work in the field of CGI ray-tracing. They
released the very impressive 4-minute film "Quest: A Long Ray's
Journey into Night" in 1986. The ray-tracing was done by a network of
100 Apollo workstations and was revolutionary for its time.
Thanks Paul, I vaguely
remember being told about this effort by my
mentor which is what sparked my interest. At the time we were trying to
optimally use all available CPU resources for rendering and while we did
have working solutions it required lots of perl and shell. so the idea
of CPU resources being available and shared as a foundational concept on
the network was really interesting to me.
I also seem to remember him telling me about working on the patriot
missile system, although i am not certain if i am remembering correctly
that this was something he did at apollo or at another company in the
boston area.
-pete
--
Pete Wright
pete(a)nomadlogic.org
@nomadlogicLA