Wumpus predates Unix. It was a basic game on the GE635 when I first saw it
in the mid 1960s along with a horse racing game a blackjack game. I ran
them on the ASR 33 in my Dads office it’s what got be interested in
computers actually
Many games were on different systems and reimplemented. david Ahl
eventually published a book called 101 basic computer games which was a
collection that he brought together from a number of systems.
HP2000, TSS/8, DTSS and GCOS as well as TOPS and later RSTS all had games
as well as Unix.
As for Moonlander, my friend the late Jack Burness wrote it as a contractor
for DEC as a demo for the GT40 and was also not of Unix origin. Originally
it was DOS11 later RT11. It’s an amazing piece of code - check out his 16
bit cordic integer trig routines. He sat in the MIT library for a weekend
figuring out how to write them. Hand simulating everything. Went back to
Maynard and typed up his routines. Very impressive
Rogue was Unix however but that was BSD.
On Tue, Jan 31, 2023 at 9:32 PM Will Senn <will.senn(a)gmail.com> wrote:
All,
I just saw this over on
dragonflydigest.com:
https://0j2zj3i75g.unbox.ifarchive.org/0j2zj3i75g/Article.html
It's an article from 2007 about the history and genesis of the Colossal
Cave Adventure game - replete with lots of pics. What I found fascinating
was that the game is based on the author's actual cave explorations vis a
vis the real Colossal Cave. Gives you a whole new appreciation for the game.
My question is do y'all know of any interesting backstories about games
that were developed and or gained traction on unix? I like some of the
early stuff (wumpus, in particular), but know nothing of origins. Or, was
it all just mindless entertainment designed to wile away the time?
Spacewar, I know a bit about, but not the story, if there is one... Maybe,
somebody needed to develop a new program to simulate the use of fuel in
rockets against gravity and... so... lunar lander was born? I dunno, as
somebody who grew up playing text games, I'd like to think there was more
behind the fun that mindless entertainment... So, how about it, was your
officemate at bell labs tooling away nights writing a game that had the
whole office addicted to playing it, while little did they know the
characters were characterizations of his annoying neighbors?
If you don't mind, if you take the thread off into the distance and away
from unix game origins, please rename the thread quickly :).
Thanks,
Will
--
Sent from a handheld expect more typos than usual