On Sat, 19 Oct 2019, Arthur Krewat wrote:
Not to mention, if you start using log/alog tables,
and/or sin/cos/tan
tables, and interpolation, you can quickly ramp up computation speed for
simple games that have a small matrix of coordinates. Something like
EMPIRE becomes quite easy.
Star Wars on a GT-40, which Andrew Hume (formerly UNSW, who is now at Bell
last I heard) reverse-engineered to support three players, not two.
Oddly enough, DEC Field Circus stopped replacing GT-40 switch consoles
after that (certain keys were worn out)...
Imagine my distress when, after cutting my teeth on a
PDP-10, that
working on a 6502 I had to do my own division. Oh, the HORROR!
And you tell that to the young people of day, and they won't believe
you...
Now, where did I put my Z-80 full ANSI C Compiler...
-- Dave