On Mon, Jan 30, 2023 at 10:59 PM ron minnich <rminnich(a)gmail.com> wrote:
That example was a simplified bit of code from a
widely used code base. All I need to do is change the function g go a pointer to function,
or have it be provided by a .so, and all bets are off.
In any event, the important thing here is not that y should be initialized, or should
not; it's that it is not possible to get a consistent answer on the question, from
people who have been writing in C for decades.
Indeed, I was agreeing with you, Ron. :-)
- Dan C.
On Mon, Jan 30, 2023 at 6:56 PM Dan Cross
<crossd(a)gmail.com> wrote:
>
> On Mon, Jan 30, 2023 at 8:49 PM Alejandro Colomar
> <alx.manpages(a)gmail.com> wrote:
> > Hello Ron,
> >
> > On 1/30/23 20:35, ron minnich wrote:
> > > I don't know how many ways there are to say this, but Rust and C/C++
are
> > > fundamentally different at the lowest level.
> > >
> > > If you are just looking at Rust syntax in a superficial way, you might be
> > > excused for thinking it's "C with features / C++ with
differences."
> > >
> > > But that's not how it is. It's like saying C is "just like
assembly" because
> > > labels have a ':' in them; or that Unix is "just like
RSX" because they have
> > > vaguely similar commands.
> > >
> > > Here's a real question that came up where I work: should the code
shown below be
> > > accepted (this is abstracted from a real example that is in use ...
everywhere)?
> > > We had one code analyzer that said, emphatically, NO; one person said YES,
> > > another MAYBE. One piece of code, 3 answers :-)
> > >
> > > char f() {
> > > char *y;
> > > g(&y);
> > > return *y;
> > > }
> > >
> > >
> > > A specific question: should y be initialized to NULL?
> >
> > No. At least not if you don't want to use the value NULL in your program.
> > Using NULL as something to avoid Undefined Behavior is wrong, and it will
> > contribute to hide programmer errors.
>
> Sorry, I think this misses the point: how do you meaningfully tell
> that `g` did something to `y` so that it's safe to indirect in the
> `return`?
>
> On the other hand, one could write,
>
> char f() {
> char *y = NULL;
> g(&y);
> if (y == NULL)
> panic("g failed");
> return *y;
> }
>
> C, of course, can't tell in the original. And while you can now tell
> that `g` did _something_ to `y`, you still really don't know that `y`
> points to something valid.
>
> > These days, compilers and static analyzers are smart enough to detect
> > uninitialized variables, even across Translation Units, and throw an error,
> > letting the programmer fix such bugs, when they occur.
>
> In many cases, yes, but not in all. That would be equivalent to
> solving the halting problem.
>
> > The practice of initializing always to NULL and 0 provides no value, and
> > silences all of those warnings, thus creating silent bugs, that will bite some
> > cold winter night.
> >
> > I know some static analyzers (e.g., clang-tidy(1)) do warn when you don't
> > initialize variables and especially pointers (well, you need to enable the
> > warning that does that, but it can warn). That warning is there due to some
> > coding style or certifications that require it. I recommend disabling those
> > bogus warnings, and forgetting about the bogus coding style or certification
> > that requires you to write bogus code.
>
> Oh my.
>
> > > The case to set y to NULL: otherwise it has an unknown value and it's
unsafe.
> >
> > Is an undefined value less safe than an unexpected one? I don't think so.
At
> > least compilers can detect the former, but not the latter.
> >
> > > The case against setting y to NULL: it is pointless, as it slows the code
down
> > > slightly and g is going to change it anyway.
> >
> > Performance is a very minor thing. But it's a nice side-effect that doing
the
> > right thing has performance advantages. Readability is a good reason (and in
> > fact, the compiler suffers that readability too, which is the cause of the
> > silencing of the wanted warnings.
> >
> > > The case maybe: Why do you trust g() to always set it? Why don't you
trust g()?
> > > convince me.
> >
> > Well, it depends on the contract of g(). If the contract is that it may not
> > initialize the variable, then sure, initialize it yourself, or even better,
> > check for g()'s errors, and react when it fails and doesn't initialize
it.
> >
> > If the contract is that it should always initialize it, then trust it blindly.
> > The compiler will tell you when it doesn't happen (that is, when g() has a
bug).
>
> The number of situations where the compiler can't tell whether `g` has
> a bug is unbounded.
>
> > > You can't write this in Rust with this ambiguity. It won't
compile. In fact, &
> > > doesn't mean in Rust what it does in C.
> >
> > I don't know Rust. Does it force NULL initialization? If so, I guess
it's a
> > bad design choice. Unless Rust is so different that it can detect such
> > programmer errors even having defined default initialization, but I can't
> > imagine how that is.
>
> Rust enforces that all variables must be initialized prior to use.
> Whether they're initialized with a zero value or something else is up
> to the programmer; but not initializing is a compile-time error.
>
> For example:
>
> | fn main() {
> | let x;
> | if thing_is_true() {
> | x = 5;
> | } else {
> | x = 3;
> | }
> | println!("x={x}");
> | }
>
> In fact, this is good; this allows us to employ a technique called,
> "Type-Driven Development", whereby we can create some type that
> encodes an invariant about the object. An object of that type is
> written in such a way that once it has been initialized, the mere
> existence of the object is sufficient to prove that the invariant
> holds, and need not be retested whenever the object is used. For
> example:
>
> | #[repr(transparent)]
> | struct PageFrameAddr(u64);
> | impl PageFrameAddr {
> | fn new_round_down(addr: u64) -> PageFrameAddr {
> | PageFrameAddr(addr & !0xFFF)
> | }
> | }
>
> Here, "PageFrameAddr" contains a 4KiB-aligned page address. Since the
> only way to create one of these is by the, `new_round_down` associated
> method that masks off the low bits, we can be sure that if we get one
> of these, the contained address is properly aligned. In C, we'd
> pretty much have to test at the site of use.
>
> This is an extremely powerful technique; cf Alexis King's blog post,
> "Parse Don't Validate"
> (
https://lexi-lambda.github.io/blog/2019/11/05/parse-don-t-validate/)
> and Cliff Biffle's talk on the Hubris embedded RTOS
> (
https://talks.osfc.io/osfc2021/talk/JTWYEH/)
>
> > > Sorry to be such a pedant, but I was concerned that we not fall into the
"Rust
> > > is C++ all over again" trap.
> > >
> > > As for replacing C, the velocity of Rust is just astonishing. I think folks
have
> > > been waiting for something to replace C for a long time, and Rust, with all
its
> > > headaches and issues, is likely to be that thing.
> >
> > Modern C is receiving a lot of improvements from C++ and other languages.
It's
> > getting really good in fixing the small issues it had in the past (and GNU C
> > provides even more good things). GNU C2x is quite safe and readable, compared
> > to say ISO C99 versions.
>
> C23 looks like it will be a better language that C11, but I don't know
> that even JeanHeyd would suggest it's "quite safe". :-/
>
> - Dan C.
>
>
> > I don't think C will ever be replaced. And I hope it doesn't.
> >
> > Possibly, something like with Plan9 and Unix/Linux will happen. The good
things
> > from other languages will come back in one form or another to C. The
> > not-so-good ones will be discarded.
> >
> > >
> > > Personally, I still prefer Go, but I can also see which way the wind is
blowing,
> > > especially when I see Rust use exploding in firmware and user mode, and now
even
> > > in the Linux kernel.
> >
> > Cheers,
> >
> > Alex