Pretty sure SUPERZAP was for object files. That was for wizardry beyond my
ken. Normal VM service, as I recall, and I am only about 75% sure I'm
right, was in the form of source patches rather like diff files--I don't
know anymore if they were literally editor commands to transform File A
into File B, but that was the net effect--plus reassembly. Patching the
object modules was possible, but you had to be better at it than I ever was
to pull it off.
Adam
On Tue, Nov 10, 2020 at 8:11 PM Greg 'groggy' Lehey <grog(a)lemis.com>
wrote:
On Wednesday, 11 November 2020 at 12:01:40 +1100, Dave
Horsfall wrote:
On Wed, 11 Nov 2020, Greg 'groggy'
Lehey wrote:
I'm currently reviewing a paper about Unix
and Linux, and I made the
comment that in the olden days the normal way to build an OS image for a
big computer was from source. Now I've been asked for a reference, and
I can't find one! Can anybody help?
Depends what you mean by "olden days" and "big computer".
Since clarified, of course, but you're in the right track.
As I recall we (Uni of NSW) had the source to the
360/50 and the
Cyber 72, but not for the VMS stuff; binaries were patched with
IEBUPDTE and later on SUPERZAP (possibly written locally).
Was SUPERZAP source or object related? I thought the latter, but I've
never come close to it.
Greg
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