So this evening I've been tinkering with a WECo 2500 I've been using for playing
with telecom stuff, admiring the quality of the DTMF module, and it got me thinking, gee,
this same craftsmanship would make for some very nice arcade buttons, which then further
had me pondering on the breadth of the Bell System's capabilities and the unique
needs of the video game industry in the early 80s.
In many respects, the combination of Western Electric and Bell Laboratories could've
been a hotbed of video game console and software development, what with WECo's
capability to produce hardware such as coin slots, buttons, wiring harnesses for all sorts
of equipment, etc. and then of course the software prowess of the Labs.
Was there to anyone here's knowledge any serious consideration of this market by
Bell? The famous story of UNIX's origins includes Space Travel, and from the very
first manual, games of various kinds have accompanied UNIX wherever it goes. It seems
that out of most companies, the Bell System would've been very well poised, what with
their own CPU architecture and other fab operations, manufacturing and distribution
chains, and so on. There's a looooot of R&D that companies such as Atari and
Nintendo had to engage in that the Bell System had years if not decades of expertise in.
Would anti-trust stuff have come into play in that regard? Bell couldn't compete in
the computer market, and I suppose it would depend on the legal definitions applicable to
video game hardware and software at the time.
In any case, undercurrent here is the 2500 is a fine telephone, if the same minds behind
some of this WECo hardware had gone into video gaming, I wonder how different things
would've turned out.
- Matt G.