[TUHS] OT: critical Intel design flaw
jnc at mercury.lcs.mit.edu
Wed Jan 3 23:43:58 AEST 2018
> From: Andy Kosela
> it appears this is a fundamental Intel bug that exists in all x86_64
I'm highly amused by the irony. Intel throws bazillions of transistors at
these hyper-complex CPUs in an attempt to make them as fast as possible - and
(probably because of the complexity) missed a bug, the fix for which
involves... slowing things way down!
I wonder how many other bugs are lurking in these hyper-complex designs?
Didn't anyone at Intel stop to think that complexity is bad, in and of itself?
But I guess the market demands for faster and faster machines outweighed that
- until it bit them in the posterior. The real question is 'how many more times
will it have to happen before they get a clue'?
There's an interesting parallel between this, and uSloth's struggle with
security and bugs. For a long time, it seemed it was more important to the
market to add features (i.e. complexity), and security be damned - until poor
security really started to become an issue.
So now they're trying to catch up - but seemingly still haven't got there, in
terms of the fundamental architecture of the OS, as the never-ending stream of
bug patches attests.
The sad thing is that how to provide good security (not perfect, but much,
much better than what we have) was worked out a long time ago, and Intel hired
Roger Schell to add the necessary hardware underpinnings when they did the
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