Well, it has been almost 2 weeks since my last post on this thread. Since there is so little information about LSX online, I might as well post all that I have done / noticed.
First things first, the kernel building issue was as simple as I was expecting. All of the build scripts are meant for an external V6 system, and do not work on LSX itself. I forgot that the LSX linker defaults to 040000 instead of 0 which obviously broke my kernel. Setting the "-a" flag on the linker and fixing config stuff in param.h, header.s, and mch.s was all that was needed to make it work.
Next up was converting the userspace from 16K to 20K. I tried to use an external compiler as little as possible and was mostly successful doing so. "ed.c" needed to be broken up into 2 different files, but everything else worked. The only thing that needed to be cross compiled was the C compiler itself. As it turns out, the stock C compiler that LSX comes with does not have enough "OSSIZ" in order to build the 2nd pass of the compiler. Interestingly enough, compiling it with the full space only makes the 2nd pass go up to 23K-ish size. It just barely fits in the userspace, but it does work. I don't know why the original creators of the root image didn't start with this.
Speaking of the C compiler, mounting the "cc.dsk" file from the archives on LSX is a bad idea. Unlike every other image, it is formatted for 500 blocks instead of 400. Trying to write to this filesystem will cause the swap space to get overwritten, which is generally not a good thing.
After the kernel and userspace were working, I went ahead and started making modifications to the kernel. The first goal involved re-adding the RAW tty mode. Turns out, this was super simple and only took like 10 minutes of copying "if" statements. After that, my custom V6 screen editor compiled and worked flawlessly.
Finally, tonight I was able to get a RK05 driver to work alongside the default RX01 driver. This one was a little bit more of a challenge, as all of the block device switch code has been ripped out of LSX. Device drivers also work slightly differently, as some driver support functions are removed and "buf.h" is set up to only use 8-bit dev IDs. After adding back a simplified "bdevsw[]", some modifications to "bio.c", and a whole lot of tinkering I was able to get RK0 auto-mounted on "/mnt". Should make moving lots of files *much* easier, plus it will facilitate my future plans for the project.
I think my next goal is to add back the "mount" and "umount" syscalls. I got about 2200 bytes free of kernel space, so that should be more than enough room to add those functions in. After that, i'll just need to write a RX02 driver and make the jump over to real hardware. Of course, the mystery swap bug still persists.
Thanks for reading,Gavin
On Fri, Jul 15, 2022 at 3:07 AM Gavin Tersteeg <gctersteeg@gmail.com> wrote:
Well, I have spent a few more days tentatively messing around with LSX, and I have noticed a few things.
First off, the C compiler is not the only program to have occasional issues. Sometimes the "mv" command also fails with the oh-so-descriptive "?" error. By the looks of it, this error is caused by something going wrong with a fork() and subsequent wait() syscall. That recurring error in the C compiler is also caused by the 2nd pass of the C compiler not being able to find a temporary file created by the 1st pass. If the 1st pass was failing to run, then that would explain why the 2nd pass isn't able to find that temporary file. This has me guessing that there may be something wrong with fork() or exec(). Whenever it is, it doesn't dumpster memory or blow up the filesystem. For all I know, it may be an emulation issue too, but I have no way of testing it right now.
The current kernel I am building is under 16KB at the moment. My goal is to be able to recreate the stock (semi?) functional kernel, and then do modifications from there. This goal has not been reached, as this kernel simply crashes on startup. It is either a HALT instruction or a stack issue depending on if the kernel has been stripped or not. I bet I am building it wrong again :/, it doesn't need to be reloc'd after the "ld -X" does it?
Has anyone actually been able to get a system to build with the archived LSX disks? I have poured over the config files many times, but I feel like I am missing something painfully obvious...
On Mon, Jul 11, 2022 at 6:47 PM Noel Chiappa <jnc@mercury.lcs.mit.edu> wrote:
> From: Paul Ruizendaal
> Note that LSX only holds one process in core and swaps other processes
> (NPROC = 3) out to floppy. It reportedly took several hours for the
> Terak to self-compile LSX from source.
If one is working in a simulator, and not a real hardware PDP-11, there's a
'trick' one can use to make life a lot easier - for MINI-UNIX, at least; I'll
comment on LSX below.
As I report in the MINI-UNIX Computer History Wiki article: "MINI-UNIX uses
the same file system as V6; this allows MINI-UNIX packs to be 'mounted' on V6
systems (either real, or simulated), which is very convenient for working on
them." So just spin up a V6 in the simulator, mount the LSX/MINI-UNIX pack,
and away you go. The V6 toolchain can be used to compile/link kernels; to
link user commands one will need to import the LSX/MINI-UNIX loader (which,
since V6 is source compatible with LSX/MINI-UNIX, is trivial).
LSX is potentially more complex, as it supports _two different_ file system
formats: the standard V6 one, and a 'contiguous' one which is very similar
to the V6 one (rdwri.c has no conditionals on CONTIG; not so alloc.c,
though), but is not fully compatible. So non-contiguous LSX file systems
can be mounted under V6, but not contiguous ones.
Noel