Interestingly - 

https://virtuallyfun.com/wordpress/2013/10/25/doom-ipx-revisited/ has a good writeup on the Doom IPX issue - it was a poor implementation sending mainly empty frames.  https://virtuallyfun.com/wordpress/2014/06/10/announcing-hecnetnt/ shows how adding compression to a bridge is able to eliminate 80% of the traffic.

Bring this back on topic, perhaps adding optional LZO compression, but enabled by default, would be a good idea for RetroNet.

--Jeff 

On Sep 2, 2018, at 6:45 PM, Derek Fawcus <dfawcus+lists-tuhs@employees.org> wrote:

On Thu, Aug 30, 2018 at 12:11:17PM -0600, Grant Taylor via TUHS wrote:
But if you want to use RetroNet to play Doom across IPX with buddies across town, then you should be able to do so.

Err - maybe not.

I recall doing that once or twice on our office LAN at the time, it was very chatty - as I recall it sucked most of the available b/w.

(Or maybe that was just 'cause it was using broadcast packets)

DF