Luminosity

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Luminosity has different meanings in several different fields of science.

Contents

In photometry and color imaging

Main article: luminance

In photometry, luminosity is sometimes incorrectly used to refer to luminance, which is the density of luminous intensity in a given direction. The SI unit for luminance is candela per square metre.

Main article: luma (video)

In Adobe Photoshop's imaging operations, luminosity is the term used incorrectly to refer to the luma component of a color image signal; that is, a weighted sum of the nonlinear red, green, and blue signals. It seems to be calculated with the Rec. 601 luma co-efficients (Rec. 601: Luma (Y’) = 0.299 R’ + 0.587 G’ + 0.114 B’).

Main article: HSL color space

The "L" in HSL color space is sometimes said to stand for luminosity. "L" in this case is calculated as 1/2 (MAX + MIN), where MAX and MIN refer to the highest and lowest of the R'G'B' components to be converted into HSL color space.

In astronomy

In astronomy, luminosity is the amount of energy a body radiates per unit time.

 L_{\odot}

Luminosity is an intrinsic constant independent of distance, and is measured as absolute magnitude, corresponding to the apparent luminosity in visible light of a star as seen at the interstellar distance of 10 parsecs, or bolometric magnitude corresponding to bolometric luminosity. In contrast, apparent brightness is related to the distance by an inverse square law. Onto this brightness decrease from increased distance comes an extra linear decrease of brightness for interstellar "extinction" from intervening interstellar dust. Visible brightness is usually measured by apparent magnitude. Both absolute and apparent magnitudes are on an inverse logarithmic scale, where 5 magnitudes increase counterparts a 100:th part decrease in nonlogaritmic luminosity.

By measuring the width of certain absorption lines in the stellar spectrum, it is often possible to assign a certain luminosity class to a star without knowing its distance. Thus a fair measure of its absolute magnitude can be determined without knowing its distance nor the interstellar extinction, and instead the distance and extinction can be determined without measuring it directly through the yearly parallax. Since the parallax is usually too small to be measured for many faraway stars, this is a common method of determining distances.

In measuring star brightnesses, visible luminosity (not total luminosity at all wave lengths), apparent magnitude (visible brightness), and distance are interrelated parameters. If you know two, you can determine the third. Since the sun's luminosity is the standard, comparing these parameters with the sun's apparent magnitude and distance is the easiest way to remember how to convert between them.

Computing between brightness and luminosity

Imagine a point source of light of luminosity L that radiates equally in all directions. A hollow sphere centered on the point would have its entire interior surface illuminated. As the radius increases, the surface area will also increase, and the constant luminosity has more surface area to illuminate, leading to a decrease in observed brightness.

b = \frac{L}{A}

where

A is the area of the illuminated surface.

For stars and other point sources of light, A = 4πr2 so

b = \frac{L}{4\pi r^2} \,

where

r is the distance from the observer to the light source.

It has been shown that the luminosity of a star L (assuming the star is a black body, which is a good approximation) is also related to temperature T and radius R of the star by the equation:

L = 4\pi R^2\sigma T^4 \,

where

σ is the Stefan-Boltzmann constant 5.67×10−8 W·m-2·K-4
L_{\odot}
\frac{L}{L_{\odot}} = {\left ( \frac{R}{R_{\odot}} \right )}^2 {\left ( \frac{T}{T_{\odot}} \right )}^4

For stars on the main sequence, luminosity is also related to mass:

\frac{L}{L_{\odot}} \sim {\left ( \frac{M}{M_{\odot}} \right )}^{3.9}

The magnitude of a star is a logarithmic scale of observed visible brightness. The apparent magnitude is the observed visible brightness from Earth, and the absolute magnitude is the apparent magnitude at a distance of 10 parsecs. Given a visible luminosity (not total luminosity), one can calculate the apparent magnitude of a star from a given distance:

m_{\rm star}=m_{\rm sun}-2.5\log_{10}\left({ L_{\rm star} \over L_{\odot} } \cdot \left(\frac{ r_{\rm sun} }{ r_{\rm star} }\right)^2\right)

where

mstar is the apparent magnitude of the star (a pure number)
msun is the apparent magnitude of the sun (also a pure number)
Lstar is the visible luminosity of the star
L_{\odot}
rstar is the distance to the star
rsun is the distance to the sun

Or simplified, given msun = −26.73, distsun = 1.58 × 10−5 lyr:

mstar = − 2.72 − 2.5 · log(Lstar/diststar2)

Example:

How bright would a star like the sun be from 4.3 light years away? (The distance to the next closest star Alpha Centauri)
msun (@4.3lyr) = −2.72 − 2.5 · log(1/4.32) = 0.45
0.45 magnitude would be a very bright star, but not quite as bright as Alpha Centauri.

Also you can calculate the luminosity given a distance and apparent magnitude:

L_{\odot}L_{\odot}

Example:

What is the luminosity of the star Sirius?

Sirius is 8.6 lyr distant, and magnitude −1.47.
L_{\odot}
You can say that Sirius is 23 times brighter than the sun, or it radiates 23 suns.
L_{\odot}

Computing between luminosity and magnitude

The difference in absolute magnitude is related to the stellar luminosity ratio according to:

M_1 - M_2 = -2.5 \log_{10} {\frac{L_1}{L_2}}

which makes by inversion:

\frac{L_1}{L_2} = 10^{(M_2 - M_1)/2.5}.

In scattering theory and accelerator physics

In scattering theory and accelerator physics, luminosity is the number of particles per unit area per unit time times the opacity of the target, usually expressed in either the cgs units cm-2 s-1 or b-1 s-1. The integrated luminosity is the integral of the luminosity with respect to time. The luminosity is an important value to characterize the performance of an accelerator.

Elementary relations for luminosity

The following relations hold

L = \rho v \,\frac{dN}{dt} = L \sigma\frac{d\sigma}{d\Omega} = \frac{1}{L} \frac{d^{2}N}{d\Omega dt}

where

L is the Luminosity.
N is the number of interactions.
ρ is the number density of a particle beam.
σ is the total cross section.
dΩ is the differential solid angle.
 \frac{d\sigma}{d\Omega}

For an intersecting storage ring collider:

L = f n \frac{N_{1} N_{2}}{A}

where

f is the revolution frequency
n is the number of bunches in one beam in the storage ring.
Ni is the number of particles in each bunch
A is the cross section of the beam.